Five Points

Session 03
Welcome to Cliff's

The week that followed marked an effort by the group to reestablish a sense of normality. This began with Eliot Trinsdale contacting the Viridian Shield for assistance. While there he arranged for Keaira’s education and fake SINs for both of them. Afterwards, he met with Priscilla Snow for freelance work as a spider.

Meanwhile, Ai Wo was contacted to return a favor for Ms. Gallach. Acting as a courier, he delivered a payment for the owner of a pet shop in Williamsburg to a hotel in Arcadia. After completing this task, by chance, he spotted Sawyer Cole. Curious, he attempted to follow her along the streets. He followed her closely, until he felt he was arousing to much suspicion and, forgetting he could literally fade from sight, gave up.

The week proceeded as normal for most everyone else, until Atwater followed a piece of advice given by another runner and proceeded to find Cliff’s Diner. He wined and dined, enjoying the pie and unique company and brought his fellow runners along the following night. They spoke with several runners and shady individuals in order to find a profitable run. They decided on a simple delivery for the Yakuza and arranged a meeting to discuss the details of their contract. Surely this marked the beginning of a normal life in the shadows of Warren.

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Session 02
Communication Problem

The group was ill suited to handle the problem the mysterious pixie presented them. They were unable to communicate with her. She did not speak English and the language she spoke couldn’t be identified by any of their resources. After some research and debate they hatched a plan to steal a prototype translation device from Beacon University. They approached it like any run, scouting their location, planning contingencies, and coordinating their efforts, they even planned to steal some useful foci should the translator fail.

The group was successful in snatching the translator but decided to abandon the foci in order to make a quick escape. After fleeing the scene and determining all was well they eventually brought the translator to Maria. During the fall out, poor Eliot discovered he was identified as having attacked Professor Roger Povenmire, Beacon’s Head of Magical Research. It was at this point that Maria revealed Sammy’s true nature as SAM1, Sentient Android Mark 1. Afterwards she installed the translator, allowing the pixie to speak clearly for the first time.

No longer lost in translation, the pixie has made an ardent plea. Her power and her past remain a mystery and only her desperation shows. She is hunted by some of the powerful figures in the city and protected only by a gang of mysterious strangers. In a city of shadows and lies, its difficult to trust those closest to you. How can a pixie, who’s fate is not hers to control, trust strangers in a strange city? How can they trust each other? Perhaps they can’t. Shadows grow darker in this city.

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Session 01
A Night of Sin

An enigmatic intruder by the name of Sawyer Cole introduced herself to four would be shadowrunners.

Eliot Trinsdale, a technomantic elf struggling to provide for his sister, logged off of the matrix and was shocked to find she had invited herself in to his small apartment.

Bailey, a cat burglar with a chip on her shoulder, had a chance encounter with her in a pet shop that led to a luncheon that turned out to be more business than pleasure.

Atwater Stanly, a respectable business man leading a dangerous double life as Mr. Exotica, returned to his office from a meeting and found a pleasant surprise in the form of a beautiful woman with an arousing proposal.

Ai Wo, a yakuza affiliate and implacable professional, found his squalid sanctum disturbed by a datastick containing a message and a vexing chore.

All four were invited to Original Sin and all four accepted. At the monumental night club, the four were introduced to each other and fifth individual, an offbeat bouncer named Sammy. After introductions, they were given a contract for a very simple run, moving a vehicle from one location to another.

The five strangers spent a day getting to know each other and plan for their upcoming run. Bailey and Ai Wo discussed the nature and capability of their magics while the remaining three took stock of their supplies and equipment. They scouted their target and the surrounding area making sure not to take their assignment at face value. This proved to be a worthwhile endeavour as their run became anything but simple.

They became unwitting distractions as part of a larger operation. While attempting to move the vehicle as per their contract, the group was approached by a Bastille convoy they were told would be in the area much later. An explosion emanating from the convoy ensured that it would not be a quiet night. Fortunately the explosion and ambush took the focus of the Bastille guards and gave the group time enough to fulfill their contract. As they retreated, Sammy received a mysterious container from an injured acquaintance.

After the run Eliot discovered that his identity may have been compromised and called his sister Keaira to get her out of the house. They rendezvoused with his sister and proceeded to a safe location. Maria Weiss and Sammy’s apartment. With a chance to breathe, they relaxed and began to work at opening the container Sammy received. After a concerted effort they were able to open it and reveal its contents. None were prepared to find the unconscious form of a young pixie woman.

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Welcome to your campaign!
A blog for your campaign

Wondering how to get started? Here are a few tips:

1. Invite your players

Invite them with either their email address or their Obsidian Portal username.

2. Edit your home page

Make a few changes to the home page and give people an idea of what your campaign is about. That will let people know you’re serious and not just playing with the system.

3. Choose a theme

If you want to set a specific mood for your campaign, we have several backgrounds to choose from. Accentuate it by creating a top banner image.

4. Create some NPCs

Characters form the core of every campaign, so take a few minutes to list out the major NPCs in your campaign.

A quick tip: The “+” icon in the top right of every section is how to add a new item, whether it’s a new character or adventure log post, or anything else.

5. Write your first Adventure Log post

The adventure log is where you list the sessions and adventures your party has been on, but for now, we suggest doing a very light “story so far” post. Just give a brief overview of what the party has done up to this point. After each future session, create a new post detailing that night’s adventures.

One final tip: Don’t stress about making your Obsidian Portal campaign look perfect. Instead, just make it work for you and your group. If everyone is having fun, then you’re using Obsidian Portal exactly as it was designed, even if your adventure log isn’t always up to date or your characters don’t all have portrait pictures.

That’s it! The rest is up to your and your players.

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